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![Donatello, Rad Scientist [Teenage Mutant Ninja Turtles Commander]](/images/merchantsinventoryshop.shop/images/product/donatello-rad-scientist-teenage-mutant-ninja-turtles-commander-1.png)
Donatello, Rad Scientist [Teenage Mutant Ninja Turtles Commander]
| Set: | Teenage Mutant Ninja Turtles Commander |
| Type: | Legendary Creature — Mutant Ninja Turtle |
| Rarity: | Mythic |
| Cost: | {5}{U} |
Vigilance (Attacking doesn't cause this creature to tap.)
When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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$0.33
$0.12Donatello, Rad Scientist [Teenage Mutant Ninja Turtles Commander]
| Set: | Teenage Mutant Ninja Turtles Commander |
| Type: | Legendary Creature — Mutant Ninja Turtle |
| Rarity: | Mythic |
| Cost: | {5}{U} |
Vigilance (Attacking doesn't cause this creature to tap.)
When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Description
| Set: | Teenage Mutant Ninja Turtles Commander |
| Type: | Legendary Creature — Mutant Ninja Turtle |
| Rarity: | Mythic |
| Cost: | {5}{U} |
Vigilance (Attacking doesn't cause this creature to tap.)
When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)
When Donatello enters, tap up to three target creatures your opponents control. Put a stun counter on each of them. (If a permanent with a stun counter would become untapped, remove one from it instead.)










